KAPOW!

I must admit that when I first heard that there were plans to host the UK’s own answer to the incredibly successful US Comic Con conventions, I was a tad sceptical. My previous experience of comic conventions was last years MCM Expo, which while enjoyable was also headache inducing at the same time and also felt a bit too “book what we can” as well, though as I said in my review of it last year, I’m sure that wasn’t the case.

So I went to the first (and hopefully, annual) Kapow Comic Con fearing the worst. And in retrospect, I shouldn’t have.

The Main Floor at Kapow

With ticket sales capped at around 5,000 for each day, there was a nice element of keeping things low key and dare I say it mature, though the trend for women with large breasts in tight clothing in comics at the moment probably belied that maturity. While there were a couple of cosplayers when I was there (a dedicated day for them was on the Sunday, which I didn’t attend) there were certainly no “huggers” there that I could see. In fact, if there were any there, I get the impression they’d have been stared down pretty quickly. That alone probably helped elevate the status of the event in one go.

Duncan Jones, Director of Source Code, at Kapow Comic Con While the main floor itself wasn’t necessarily the biggest, it certainly packed a lot in and was really well laid out, which certainly made a  change from the MCM Expo’s more “throw it all in the same room and hope for the best” mentality. Also having the talks and events in a seperate area away from the floor of the show certainly helped too. It meant there wasn’t quite as mad a build-up of people as with MCM, although Moon & Source Code director Duncan Jones certainly drew a crowd when he did a Q&A and signing session on the IGN stage when I was there at around Midday on the Saturday.

And on a personal note, I certainly appreciated the gaming section there. It was nothing spectacular and it certainly wont be troubling the likes of E3 any time soon but having someone like IGN on board and them bringing the likes of Portal 2 & Dirt3 along certainly improved matters compared to other aforementioned events.

However, there are a couple of things to take forward for next years event.

1) Why was there not an event program in my “goody” bag given to me when I arrived at the hall? While it’s nice to know that Rutger Hauer is playing a hobo and that he has a shotgun, knowing that there were talks and events that I could attend would arguably be of more use. In fact, it wasn’t until I picked a program up on the way out that I realised I’d missed them. Yes, I could have picked one up earlier and yes, I could have asked about them while I was there but how many others missed out on the talks because they weren’t given a program to begin with? Just me then. Ok, but I like to think I have some kind of valid point about this.

2) While the event was certainly well laid out & certainly some considerable effort was put into securing some high profile guests, it was also pretty small compared to the MCM. While as a 1st event, I can see that they deliberately kept things low key in the hope of selling the event out, thankfully proved correct. But a Kapow organised event in a hall the size of the MCM would, frankly, be superb. Particularly if they can squeeze in as much goodness as they did with the event in the few hours that I was there on the Saturday.

Still, for a first attempt, I must admit that Kapow certainly impressed me and has masses of potential for the future, especially if next years event is as well organised, attended and booked as this years clearly was.

A short Flickr set of photos & a video from the event can be found at my Flickr site. Should anyone wish to use any of the photos, could you please contact me via the comments section before using them. Comments are moderated before posting, so any personal details or addresses will not be published on this site.

My own personal intervention

There are many reasons why this blog (amongst a few other things) didn’t get updated at all for the last six months. So, in the spirit of many a “self improvement” makeover show, here is a list of things that I must overcome to help me update this blog more. SO…

Laziness
Boredom
My iPad
Easy access to Internet pornography
Laziness
Roy Hodgson
Tom Hicks
George Gillett
Laziness
Boredom due to my iPad
Laziness
Wordpress iOS App not working
Ill health
Boredom because of my iPad
Roy Hodgson, Tom Hicks & George Gillett (as a group, not just on their own)
Mass Effect 2
Taking my job too seriously
Twitter
Addictiveness of Twitter
Easy access to pornography on my iPad
Laziness

Ok, I’m bored now.

Oh, one last one. Boredom. That’s about it I think.

Could’ve done with a beta Test Drive

Let’s get one thing clear from the start; I love Test Drive Unlimited 2. More so than the first one, which is saying something. Just the addition of another island was enough for me but it’s a better looking, far more “focused” game than the first one which was, at times, something of a sprawling mess.

However, there is one particular aspect of the sequel that is annoying me immensely.

No, it’s not the fact that you have to drive by a dealership, car wash etc to unlock it (mainly cause it gives you impetus to go out and find things, which given that there is so much more to do this time around, is a good thing)

No, it is not the fact that you have to find all the roads in Hawaii/Oahu again (ok, this is slightly annoying but understandable to a degree as unlocking all the roads would kill the progression somewhat)

No, it’s not the myriad of bugs and “oddities” that seem to litter the game. A game this massive is bound to have a few bugs in the system. And there are a couple in there, to say the least. I seem to have avoided some of the worst so far, thankfully.

No, the most annoying aspect of this sequel are the characters who all seem to be the most vacuous, hateful group of people I’ve encountered in a gme for a long time. Sorry, that’s unfair. They’re not vacuous and hateful. They’re smug, vacuous, annoying, cliched, one dimensional and hateful. That’s better!

And it doesn’t help either that every single one of them looks absolutely identical. It’s almost as if two people have populated the entire populations of Ibiza & Oahu themselves. Ok, maybe I’m being a bit harsh but when you decide to base the whole game round these 8 or so people, you would at least except some kind of plot or characterisation, otherwise what is the point?

I guess that leads onto another point about how every single game now MUST have a plot of some kind to somehow justify it, in much the same way as every single game a few years back MUST be a open world game, merely because that’s what everyone else is doing. If there is no justifiable reason for it to be in the game, then it shouldn’t be there. Or if it must be there, then put some effort into it.

Anyway, if you’re after a game to sink the best part of 300 hours into then you can’t go wrong with TDU2. Just skip every cutscene and turn down the character voices, ok?

WordPress App in working SHOCKER!

Nice to see that the WordPress App now actually works properly on the iPad. Not going to lie, if this had been working properly from the start then I would’ve found myself blogging and writing alot more than I have on here.

And that’s a shame. For me at least. Could have got so much done over the last 6-9 months but alas it was not to be. One thing I think I will be doing from now on is posting more of the random videos (and rants) on here and far less on Twitter. Though I think I’ve said that about 47 million times in the last 18 months and I still post on Twitter like a mentalist.

Anyway, nice to see they’ve updated the WordPress app, none the less. I leave you a picture I’ve decided to randomly attach to see how the photo adding bit of this works.

On Cloud Sound

One of my favourite sites of the year has arguably been SoundCloud, one of the ever growing number of “targeted” networking sites. Where as the quite well known YouTube and slightly less well known Vimeo deals with video and it’s various forms, SoundCloud deals with Music but as opposed to the likes of Spotify or Last.fm that help established artists, SoundCloud is there for some of the more “experimental” or “legally dubious” pieces that 20 years ago would have been passed on White Label vinyls or 10 years ago on unmarked CD-Rs.

There are many, many well known electronic artists on there and my current personal favourite is West Country legend, legally denied Jedi Knight and all round genius Tom Middleton who’s uploaded many of his remixes, both official and unofficial to the site. But two of my favourite pieces up on the site at the moment are at both ends of the musical spectrum and show just how much variety there is on the site.

First up is something done by my friend Tim Maughan over at his eponymous site Tim Maughan Books. Here he’s done a mix under his pseudonym Shinohara Heavy Industries, which I’m sure is a reference to a particular company from an Anime. Better ask him, he’s the expert after all, something you’ll realise after a visit to his site. He’s put together a deep house techno mix with just a hint of minimal here and there, so gets a solid thumbs up from me.

Girls and Mechs and 909s – Part 1 by Shinohara H-Industries


The second one is perhaps slightly more well known in that it’s been linked by every man and his dog on Twitter but that doesn’t mean it isn’t worthy of even more exposure.

Here’s a thought. What if we took this guy and slowed him down to 1/8th of the speed so that one of his songs took 35 minutes to play? Would sound awful, no? Surprisingly not. The whole track was stretched using a program called PaulStretch, something that was used to create the 9 Beet Stretch project, one which played Beethoven’s 9th Symphony stretched out over a 24 hour period. Which I’ve heard and is an odd experience, I can tell you. This however, is beautiful and just about the right length.

J. BIEBZ – U SMILE 800% SLOWER by Shamantis

The bit around the 21 minute mark pretty much stopped me in my tracks. Well, it would have if I hadn’t been sitting down but it’s still pretty epic.

So there we are. A wide world of music out there and all of it free to listen without adverts. One in the eye for Spotify I think. And Mr. Tim Maughan shares a blog post with that Beiber Boy. He’ll be so thrilled.

Probably.

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